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True, the original Candy Crush Saga is infamous for issuing the same “challenge,” but at least it waits until the higher levels before applying the thumbscrews. The aforementioned “Shuffling” message pops up all too often, a good indication that paying for extra moves and / or power-ups is the preferred way to clear difficult levels before the year is out. But Soda Saga’s small barrier-choked boards make it difficult to build yourself a break.
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Usually, your best shot at success in free-to-play match-three games involves matching up four or more pieces to create game pieces that pack an explosive punch and clear away obstacles. That’s a lot of heavy lifting for a game that expects you to finish your appointed task in twenty or thirty moves. It’s not uncommon to have to peel away three or four layers before you finally hit the ice and clear it away to expose a measly bear (or a section of a bear). Oftentimes, the ice has layers of obstacles piled on top of it, including tarts that are also piled high with clearable objects. You need to uncover the entirety of a bear to rescue it, but it’s almost never as easy as making a single match above them. The “frosted bears” levels are particularly devious. There are levels wherein you’re required to float “bubble bears” to the top of the screen by matching up pop bottles and saturating the game board (we’re talking about a combination of pop, candy, and gummy bears, also known as a dentist’s night terror).īut there are also levels where you need to clear the game board of chocolate, release bears from sticky honey traps, and chip them out of ice blocks by making matches on top of said ice. You still score points by making matches of three or more candy pieces (which look and sound as delicious as ever), but there’s a little more to the story this time around. Technically, Soda Saga doesn’t play too differently from the original Candy Crush Saga. Addictive as Soda Saga is, it does everything in its power to make sure you stay anchored to the same level for hours. But in Candy Crush Soda Saga, you see the word “Shuffling” a lot. Theoretically, shuffles should be rare, because a fair game should always provide players with at least a couple of possible moves. Put it this way: when a match-three level runs out of moves – that is to say, when there are no more possible matches that can be made on a board – the pieces shuffle.